{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Matura MT Script Capitals;}{\f1\froman\fcharset0 Times New Roman;}{\f2\fswiss\fcharset0 Arial;}}
{\colortbl ;\red0\green0\blue255;}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\li720\ri720\sb100\sa100\f0\fs36 Armies of Arcana\f1\fs18  \fs24\line\b\fs48 Skirmisher Rules\b0\fs36  (Updated 11/10/02)\fs24\line Copyright 1999, 2002 Thane Morgan \line{\field{\*\fldinst{HYPERLINK "aoasupportmain.html"}}{\fldrslt{\cf1\ul Back to Main AoA Support Page}}}\cf0\ulnone\f1\fs24\par
This is a rules modification for players wanting to play smaller games with few figures. In general, only a few game rules are changed:\par
1) Unit size is limited\par
2) Characters do not join units, but may still boost the morale of those around them.\par
3) Rank and file formations are not allowed, except for units which have abilities requiring it.\par
4) Morale modifiers for the numbers of models in a combat only use the RaF chart, don't even look at the skirmisher chart.\par
5) Wizards are 150 points less. All spell levels are doubled, requiring twice as much power to cast.\par
\b Building Armies\b0  \par
Skirmish games are best played at 2000 points or less, though larger games can be played if desired.\par
No unit may cost more than 200 points, including individual monsters. Characters are not bought for units, they will operate as individuals throughout the game. Characters can cost up to 225 points.\par
Spellcasters cost 150 points less, which should bring all armies' spell casters to below 225. Their abilities are reduced appropriately.\par
The Counterspell ability may be bought for characters as normal. This does not count towards the 225 point limit.\par
Missile weapons may be bought for characters, this does count against the 225 point limit.\par
\b Fleeing Units\b0  \par
The rules for flee units are unchanged.\par
\b Movement\b0  \par
All units must fight in a skirmished formation. They never form into Rank and File formation, unless they have special abilities that depend on being in RaF formation (such as Marrian Legionnaires)\par
A unit must remain within an 8" area, measured from the most distant models in the unit. Any model which falls out side of this range must move into unit coherency by the end of the next movement phase, or be lost as a casualty. \par
All other rules for movement remain the same\par
\b Magic\b0  \par
The power of magic is reduced to prevent spellcasters from dominating small units and smaller point cost games. The point cost for spell casters is reduced to allow them to join armies within the 225 point cost limit.\par
All spell levels are doubled, meaning spell casters will have to spend 2 power to cast level 1 spells, 4 power to cast level 2 spells, and 6 power to cast level 3 spells. Spells that allow players to put additional power into them in order to increase effects require 2X as much power to use those effects. For example, a Heal spell requires 2 power to cast (as it is a first level spell), and for every two power spent in addition to the first, an additional d3 wounds will be healed. \par
\b Missile Fire\b0  \par
All normal missile rules apply. \par
Note that since characters are not joined with units, magic attacks on units do not randomize to hit characters.\par
\b Melee \par
\b0 All normal rules for melee apply. Characters involved in a melee may move anywhere in that melee to engage with other characters or characters, with the normal rules for characters choosing targets applying. \par
\b Morale\b0  \par
The rules for when morale tests are taken are unchanged.\par
All normal rules for morale modifiers are used, except that the morale modifiers for unit size always use the "Rank and File" column, even though most units will be skirmished. \par
An unbroken, unengaged character may give one unit within 8" the benefit of his morale value for their morale test. An engaged character may give the benefit of his morale value to any unit that is engaged in the same melee it is, or is within 4"\par
If the unit fails its morale test, the character does not break with it.\par
\b Battles\par
\b0 Any scenario's rules may be used without change.\par
\pard\f2\fs20\par
}
 